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Sven coop custom maps
Sven coop custom maps










You fill all the “outside” with vegetation textures kind of like how a kid draws a forest, and then pave the path that can be traveled. The map uses an old style of depicting exteriors kind of like Nipper’s exteriors in Sven Co-op maps. Overall it’s a map whose gameplay has some nuances that keep the entertainment going. The objectives are also pretty simple and there aren’t any twists or creative touches that an experienced player wouldn’t expect. But it’s something that’s also severely lacking in Sven Co-op’s custom maps, and it’s nowhere near impossible to try, let alone do. It’s not easy making a unique boss scenario, something unpredictable compliments an adventurous landscape on which to fight the final fight. Granted it’s very challenging to add the bang. The level of difficulty rises as you make progress towards the end, but the combat is homogeneous to the point that it becomes predictable…until you get the vehicle surprises, which adds a good finishing touch and makes for a well rounded combat experience. The map doesn’t really go out with as much a bang as it could have. In some sense this also displays its weakness. The balance reflects the moderation applied to various features of the gameplay: a moderate amount of enemies, a moderate level of combative encounters and a moderate challenge for an objective. You’ll at least have encounters where you’re fighting through enemies in the jungle on different levels of elevation and with a map layout that provides touches of novelty in combat. Shockraid Jungle is a fairly short map that divides its combat encounters into cells similar to Case Closed except in creative ways that the player will appreciate.

sven coop custom maps

This is probably why my eyes light up when I see something bright and unique, like Shockraid Jungle. It brings on the same feeling you get when you’ve gone through the “On a Rail” chapter from Half-Life a few dozen times.

sven coop custom maps sven coop custom maps

Probably because half the maps in the game take on the same simplified variations of the “pre-Lambda-Complex” palette: rugged industrial corridors that are dulled, grayish compositions of unaesthetic metal and concrete. It’s never the contrary: my surroundings are very interesting or awesome. Typically Sven Co-op players aren’t used to any attempt to bring some immersion into a level and the routine is to go through the level like a mouse looking for the cheese in a maze there’s a hallway so I’m going to go through it.












Sven coop custom maps